Mathematical Models for Teaching Three-Dimensional Geometry Using Virtual Reality - Math3DGeoVR project

About the project

Title
Models for Teaching Three-Dimensional Geometry Using Virtual Reality - Math3DGeoVR project

About Math3DGeoVR project
Geometric and spatial reasoning skills are crucial for making sense of the world around us. Everything from solving a jigsaw puzzle to arranging furniture in a flat to efficiently packing a suitcase, when going on holiday, requires these abilities. The project creates a new, innovative dimension for learning and teaching geometry and spatial reasoning in a multinational environment. It adds essential value to learning, practising and teaching these skills as project participants, both students and teachers, delve into mathematical relationships between objects, ones that include congruence and symmetry, reflection and rotation, or expansion and contraction in a more facilitating way using VR. These versatile approaches would allow students to reach their full potential in understanding and solving geometry problems. The project underlines that 3D simulations have the invaluable potential for education opportunities and final learning outcomes.

Math3DGeoVR Project Objectives

  • To develop students’ geometric and spatial reasoning skills with special emphasis on two-dimensional plane geometry
  • To develop students’ awareness of Virtual Reality (VR) applications in mathematics
  • To engage students in the learning process via simulation and visualization offered by VR as an alternative to existing dynamic geometry software (DGS)
  • To make geometry training more enjoyable and involving for both students and teachers via full immersion in the subject
  • To develop suitable VR activities for geometry teaching, in order to strengthen students’ spatial and geometric reasoning and better prepare them for the job market
  • To enrich the mathematics curriculum in the field of three-dimensional geometry and support mathematics teachers with innovative tools and activities ready to be used in their classrooms

Technologies used
  • Virtual Reality (VR) tools
  • Dynamic Geometry Software (DGS)
  • Virtual Manipulatives and Multimedia Whiteboard system (VMW)

Math3DGeoVR Project Outcomes
  • VR activities ready to be used in the classroom
  • 12 teaching VR modules, corresponding to different geometric and spatial problems.

Project beneficiaries
Students and academics of all fields of engineering and teaching faculties.

Project number
2021-1-PL01-KA220-HED-000030365

Date
01.12.2021 - 30.05.2024

Consortium

Coordinator

LODZ UNIVERSITY OF TECHNOLOGY
www.p.lodz.pl
Coordinator

Project Coordinator

Jacek Stańdo
More information: www.orcid.org/0000-0002-0828-7267
Project Coordinator

Partners

TARTU ULIKOOL
www.ut.ee
Partner

UNIVERSITY OF AVEIRO
www.ua.pt
Partner

UNIVERSITY OF SILESIA
www.us.edu.pl/
Partner

UNIVERSITY OF ZILINA
www.uniza.sk/index.php
Partner

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Nomination letter

Contact

Lodz University of Technology
Centre of Mathematics and Physics
Al. Politechniki 11
90-924 Lodz
Poland

phone: (+48) 42 631 36 14

e-mail: jacek.stando@p.lodz.pl

EU funding